Just Five More Things...
Update: Tseric adds:
Just wait 'til we start talking about specific spells and abilities for classes. The air will be thick with theorycraft.
31 July, 2006Just Five More Things...
According to Frank Pierce, each class will get five new spells and abilities with the expansion pack. Hmm..wonder what spells we might get. Hopefully something good, and not another RNG-based Seal attack.
Update: Tseric adds: Just wait 'til we start talking about specific spells and abilities for classes. The air will be thick with theorycraft. a/s/l/r?
In WoW, the only class that has true strict religious fervor arguably must be the Paladin even more so than the Priest (!). We're the zealots, the dogmatists, the persecutors - all in the name of the Light (IMHO, a religion which looks like Christianity but acts like Buddhism).
Curiously enough, fellow player Peacelight asks in the Paladin forum if Pallys are religious in real life. Interesting thread, though obviously the ultimate example of a thread which will be filled with flames and trolls if it carries on long enough. I enjoy religion and have studied the major religions several times. All of them are very interesting in their own ways, but naturally I have a couple of close favorites. But this is probably why I am very attracted to the Paladin to begin with. Die hard religious jingoists who are the "good guys" (in an strictly opinionated Warcraft-sense), for some reason, I find very appealing. Nice to see that I'm not the only one who thinks that way. 29 July, 2006Hottest Pally Player?
About three weeks old, but cool nevertheless. From a wow.net thread, on page 2:
Yes... I was playing WoW for a few months... level 60 human paladin. Read it. 28 July, 2006Back Soon
I know lots of people still are kind of bummed at the infrequency of this blog. Don't worry though, as I'll resume my activities starting at the end of next week, when I get back from my two month vacation. To be honest, I think I've been able to give a descent amount of updates when being away to begin with! Hehe.
Enjoy the remainder of the summer! 21 July, 2006This is no joke
A nice Mr. Bech just sent me an email about 8 minutes ago detailing this, um, how shall I say, interesting development of the expansion?
As we draw closer to the release of World of Warcraft: The Burning Crusade, more of the secrets shrouding the Draenei and Blood Elves are being revealed....Lore detailing this comes after that. But here's the juicy bit: ...The Burning Crusade will allow Alliance players to create shamans, and Horde players to play as paladins...The ability for players of both factions to use any class opens up exciting new gameplay opportunities, with fresh group-play dynamics...While Alliance shamans and Horde paladins mostly share the same talents as their counterparts across the battlefield, they will also enjoy some unique abilities to themselves, similar to the priest class’ racial specialties. Seems like, instead of trying to balance classes, Blizzard decided to cop out by altering lore. Or is that the right assumption? It's an awfully convinient solution to please Horde vs Alliance faction imbalance whiners. I'm not that mad at this though. I just think it removes a bit what's so special about Shamans and Paladins. They probably thought about that too, but decided to do this anyways. 19 July, 2006Shamans Win
As Anonymous mentioned in the post below, the Shaman community has won the battle over the Windfury Totem nerf (remember the last time they won?). Nice to see that the developers don't mind letting something they considered just to be gamebreaking be in the game to score political points with the community and players. Not that I'm against the Shamans victory here; I'm all for as a balanced playstyle between Alliance and Horde as possible. But the intention by them sends signals, that in my interpretation, they are willing to sacrifice things in what they consider to be good, in effort to please a whining community.
My question is...why haven't us Paladins had that happen to us? I thought we were considered the largest whiners! 16 July, 2006We're cool now!
After the info about Windfury Totem nerf in 1.12, Horde players have been going beserk both in the Shaman forum and the Raids and Dungeons forum. This thread asks a good question. Funny is how many people say "I wish I rolled a Paladin" in that thread.
Much if it is attributed to that Alliance guilds have demonstratedly progressed faster in Naxxramas. Is this due to that there are more Alliance end-game guilds, or that the Paladin is vastly superior augmentor in raids? Good question. I have to agree with Horde players' griefs - despite my lack of Horde end-game experience. The tools for our disposal by far give greater impact to our teammates than what is available for the Shaman. I know they're different classes and are supposed to behave and play differently, but they're simply not balanced. For what we have in blessings and judgements just doesn't properly balance out for what they have in faster healing and better caster/melee strength. Of course, this is from a 40-man end-game perspective. Oh, and don't forget: To add insult to injury we also got Fear Ward. Hehe. Obviously this issue has been brewing on for quite a while now. The nerf to Windfury Totem unleashed everyones' feelings in droves on this. I wonder what Blizzard will do in response. 15 July, 2006REAL 1.12 notes
Thanks to Anonymous to alert the new Paladin changes that came in the official 1.12 notes:
PaladinsUgh. Though, to cheer me up...finally. A feature that I've been waiting FOREVER for! V key now shows both monsters and player enemies.YES! 14 July, 20061.12 "World PvP" a Flop Before Release?
Yesterday I happened upon this article from IGN describing the up and coming world pvp additions for 1.12. Today, I see that forum hillarity ensued.
I could not help but laugh heartily when encountering this post and the blue response. Ok, so it's "magic sand" - LOL. Just to be obnoxious and add fuel to the bonfire, I made a post of my own, reproduced for you here. ================================== What the playerbase wanted: http://www.jeux-strategie.com/upload/warcraft/battle-1024.jpg What the playerbase got: http://el-campo-de-la-rhea-venezuela.org/images/Falcon%20sand%20dunes.JPG Expect complaints. ================================== In all fairness, I'm looking forward to the Eastern Plaguelands setup. It will give my pvp buddies and I something to do during the wait times (which I fully expect to remain long, given that the Alliance outnumbers the Horde on almost all servers). Some "leaked" 1.12 notes
The "leaked" 1.12 list has been popping up around a bit everywhere. Anyways, it promises pretty much only good stuff - so that's what's leaving me with the conclusion that it has to be fake. Just to cut things down for you, here are the Paladin changes:
Paladin:Ah yes.... 1.12 is scheduled to be the last true patch before the Burning Crusade. If these notes are true (which I heavily believe they are not), we got shafted. Ugh. I'd love it though to see more relics drop everywhere. That'd be kick-ass. I still (!) don't have a relic on my slot (though keep in mind I haven't played the game for about two months). Seems like the plan now is to wait for the expansion beta test signups to come, wait for Blizzard to go through them and pick testers, then have the actual beta test come for at least a month, then wait for the game to go gold with an additional month because the boxes and CDs need to be created and shipped to the stores. Flibble's Guide to the Galaxy
Doh, sorry for not catching up on this earlier (really sorry). But better late than never: Flibble has an excellent list of common Paladin topics in the Paladin forum. It has a rightfully deserved sticky - which is kind of peculiar since it has some stuff that probably would make Eyonix frown! And to top it all off, he sums the topics up perfect and accurately too. Take some time to read it, it's good stuff.
14th of July bitsThe deal is...guess what - the Protection tree! I know this issue has been run in to the ground over and over again. But it's important because it's a full talent tree that signifies that when we got our review we only got two-thirds of the attention we deserved. We waited ten months for more polished and increased options granted through more proper and fine-tuned talents, and when it's been an extra ten months after that and we still don't have seen anything (yet after statements and hints of promises thereof), of course it's the top issue! The deal is that, if you expect anything to happen before the Burning Crusade, you're wasting your time. Simple as that. Why? Tseric 7/13/2006 3:49:42 PM PDT: New abilities and talents are being reserved for the expansion. Class balance will resume at that time, when we have set a new level to balance around.CM to Player Translator: Sit on your ass, roll your thumbs and wait for the expansion. I had to literally rub my eyes when I read that. You've gots to be kidding me? They push back the rightfully-deserved changes weeks, months - so far back that it's come to the point of where the attitude is "Meh, it's not worth the time investment anymore because the expansion will be out soon and mess things up". This brings up the question: Why didn't they just spend the time promised to do a full review when they promised to do so, and not just make an entire fanbase sit and wait for changes that they probably knew wouldn't happen in the first place? Tseric 7/13/2006 4:07:16 PM PDT: New abilities, talents and level caps are what we are providing with the expansion. Therefore, attempting to 'balance classes' right now is time poorly spent, as large and defining changes are not that far off. The effort to 'balance classes' is going into expansion, where a new balance will have to be struck due to the aforementioned changes.Sigh. 11 July, 2006Happy Birthday!
One year of blogging is celebrated...today! It was all started in July the 11th 2005. Yay!
07 July, 200603 July, 2006Eyonix's Evaluation
Ryan (thanks!) just sent me a email on a Eyonix post in the General forums. He's trying to sort out the issue of where Holeran sent complaints to wowcmfeedback@blizzard.com about his lack of activity and Pally forum presence.
Blizzard seriously needs to completely alter the way they publically are in touch with their users, especially through the Community Managers. That they have to explain and excuse themselves over and over again for the same things such as lack of information, lack of area of responsibilities, etc, ought to have ring some bells at headquarters. I've got the feeling that the Community Managers simply aren't as open-minded and connected to the players as probably what was originally intended with their role. They just aren't open enough with what they say and what they do. Maybe this ultimately is a failure due to conflict of policy. Blizzard are reknowned for having a very tight-lipped atmosphere and trying to balance that with community managing where the objective is to be in touch and open with players must be a delicate, if not, impossible act. 02 July, 2006Vanguard Paladin: Learning from WoW Mistakes
A quote from OGaming:
"The Paladin class will be tank, therefore expect to be at the forefront of the action and possibly jump in to control a situation gone bad. Expect to have the edge over all undead, as well as a boost in proficiency with 2 Handed Swords. Heavy Armors and Armored Steed is probably something that will be common amongst the Paladins. A few Magic spells here and there, but probably more in the form of prayers" From the Vanguard May newsletter: Featured Class: Paladin Combat Forms Things are certainly looking up for the Vanguard Paladin. Then again, we ought to take a lesson from the annals of WoW development. In beta, the WoW Paladin was destined to be a true tank. Crusader strike generated nearly as much threat as Sunder Armor, and we had Holy Strike for controllable burst damage. There was Dominance Aura (group AP buff), Healing Aura, etc. If Sigil is smart, they'll continue with their design vision and provide a tempting alternative to a lot of WoW Paladins out there who feel like they were misled from publicity and leveling and ended up playing a Cleric in PvE. If you're into PvP, don't expect much from Vanguard. Information regarding the Paladin class from Warhammer Online is all but non-existent so far. If I find out more, I'll be sure to pass it along. I was originally turned off to Vanguard when I found out that it will be almost entirely PvE. The more I raid with my WoW Paladin, though, the more I'm drawn to try it out when it goes live. |