13 January, 2007

Straight From the Horse's Mouth

Kalgan:
If it helps I'm happy to say it, DoTs were (and some/all possibly still are) OP.
Well...Cleanse is on a 1.5 second global cooldown and dispels only one negative debuff per cast. Sometimes it's absolutely ridiculous to see Priests and Warlocks stack someone up with dozens of DoTs on a single target.

10 Comments:

Blogger Vaelin said...

I believe that most of the increased resistance being observed can be attributed to new talents in many trees designed to do just that. For Paladins specifically, the Holy talent Pure of Heart increases chance to resist curse and disease by up to 15%.

As much as I hate getting dotted up like crazy, we must remember that our new spell Seal of Vengeance will be a DoT. This nerf adversely affects us in the long run.

5:55 AM  
Blogger Ghmou / Micah said...

Wow... Owned hardcore.

To see Kalgan actually call DoTs overpowered - that was great.

To see him say that DoTs were adjusted to be resisted as much as other spells - that was awesome.

To see him say that changes (nerfs) STILL (probably) need to be made - that was fantastic.

GG Warlocks. No offense, but... it's about time.

Feral Druids next, please.

7:01 AM  
Anonymous Soldrak said...

Well I hope he's not just being cheeky because it's rather obvious to everyone who PvPs at all that DoTs right now are completely insane even with the recent coefficient nerf. When Warlocks whined and cried about that it was met with absolute incredulity, I mean even with the coefficient nerf DoTs were still ridiculous and here we have Warlocks crying about the nerf nonetheless.

Pure and simple, DoTs need some form of resilience.

7:42 AM  
Anonymous Suicidal Zebra said...

The problem from point of view of a healer in PvP is not so much the dots, it's the many other magical debuffs that also stack up on the casting of a dot or other effect. Then, for instance when you are attempting to cleanse SW:P from someone, you invariably have to go through 2 Shadow Vulnerabilities just from that Priest, and perhaps another couple of debuffs besides, before you hit what you are after.

Another issue is mages not pulling their weight in PvP decursing when it is easier for them to specifically target a curse than us to target a magical DoT. But then, that would cause them to stop PewPewing for two seconds, and we can't have that.

Without doubt I think that DoT's are far more powerful now than they should be, but then the same has been said of the 2.0.1 Veng/CS. The current 60 game is balanced for the higher Stamina values of TBC, and whether DoTs will continue to be as OP when we all have 50% more stamina but are doing 10% more damage is debateable.

2:27 PM  
Anonymous Anonymous said...

i know its a noob question, but what is OP? :P

2:33 PM  
Anonymous Suicidal Zebra said...

In this context, Over Powered.

10:13 PM  
Anonymous Saylah said...

OP=Original poster

12:09 AM  
Anonymous gregarth said...

Okay..DOTs are overpowered now, but will be ok at 70. CS/Vengance is overpowered, but we didnt wait to see how it will really work out at 70. I gotta throw the flag on this one. I find it hard to believe that pally dps was so sick during the alpha that the devs grabbed the bat.

Of course ther is a chance once horde gets pally's to 70 that the love will come back....

4:57 AM  
Anonymous surfeit said...

It was, they have all sorts of statistical tools that let them know how much damage each class is doing relative to each other. For each ability, say healing, tanking, damage or debuffs, they have a scale and an idea as to where each class should lie along that scale.

I believe Warriors/Hunters are ranked above Paladins for DPS and Rogues/Mages/Warlocks are all the way at the top. I believe Priests/Druids are the only classes that Blizzard intends to do less damage than Paladins.

Paladins were just doing too much burst damage with previous CS/vengeance.

12:40 PM  
Anonymous Gwaendar said...

Sick and tired of getting my PvE viability as an affliction lock destroyed because of PvP. DoTs may be overpowered when they came from T2.5 / T3 locks, they aren't for your average blue / T1-wearing lock.
Rest assured however that now that the nerfgame has begun in earnest (instead of the progressive buff game we had so far), everyone loses out, because there's always going to be a strongest class in need of a nerf. Hope the posters laughing in temporary delight enjoy their current power while it lasts.

2:32 PM  

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