10 January, 2007


Fact: I was too busy playing last night.

Fact: Vengeance is now 10%, Crusader Strike is now 10 seconds. Deal with it and accept it.

Fact: Paladins don't get free respecs, only Druids and Rogues who both have substantial tree changes. Nobody's talent costs have been reset.

Fact: Divine Shield can possible be dispelled under certain circumstances. THIS IS A BUG!


Anonymous Anonymous said...

Fact: This website used to actually be a place where discussion on Paladin issues was allowed.

Fact: Beneath this post is 4 QQ posts on paladin tanking. The fact that paladins can tank at all is a vast improvement, but blizzard has stated we are not as good as Druids and Warriors. Deal with it and accept it.

10:15 PM  
Blogger Mastgrr said...

By discussions you mean no comment moderation? It was put in to prevent anonymous people like you trolling, and your post is arguably a borderline case. I have all the right to not publish anyone of your posts and I have no empathy because your completely anonymous.

I can't think of any instance where I have claimed that Paladins should be able to talk as well as Druids or Warriors because I know that we tank in a different way. We're superior on multiple target tanking. That's why I asked if it was possible for us to tank Nefarian cause I know how different it is for us.

The reason why I think Retribution Pallies should deal with the nerf is because there's no-way we should be able to achieve Rogue-like DPS when we're a tanking/healing hybrid. It's ridiculous considering our arsenal of other abilities and attributes.

11:35 PM  
Anonymous Anonymous said...

I do not mean moderation. It is your right to post what you want. I mean coming to a website -which I respect a lot- and finding a 'it's fine, l2p' message.

Remember that this class hasn't dealt with or accepted anything. If we had accepted stuff, we'd all be wearing +healing gear and have 61 talent points in Holy at level 70. There would be no paladin tanking whatsoever.

"rogue-like DPS" is a hyperbole. It was nowhere close. High-end raid tests found that paladins could outdamage some ranged DPS classes under certain circumstances, so Blizzard put in the nerf.

I can accept paladin damage being readjusted, but I would very much like to come some place and discuss with people suggestions so that Crusader Strike can go back to 6 seconds (for a wide variety of reasons) and maybe hear some ideas on the subject. We can't do that on the paladin forum, we immediately get trolled by other paladins or by people who dislike paladins immensely.

I figured this place, being that it was a bastion of good ideas from lots of posters during 1.9, would be a good place to come. But apparently this site is about healing and tanking, ret should just deal.

In closing, I apologize for being short earlier, and perhaps I was putting my own words in your mouth: I think a prot spec paladin should tank as well as a druid, specifically because a druid can heal/tank/dps just like we can.

12:15 AM  
Anonymous Anonymous said...

Well, I can deal with the decrease in DPS, as the other choice is to play something else or not at all, but I don't like it. Not after a month of doing the kind of damage I always wished I could.

12:20 AM  
Anonymous Xgelis said...

Same here, dealt with the new changes. Now, I just see CS as a spell which can be used once every ten sec, treating it like a Judgement spell which c/d is 8sec w/o those 2 pts in the ret tree.
But still, it doesn't change my mindset on the offense.
[My thoughts and comments.]

As for the BUG on DS been dispellable at times... zomg when they're gonna fix it? or not..

2:49 AM  
Anonymous Anonymous said...

Mastgrr, you wouldn't like it if someone was saying


It's a shame you've succumbed to the spec based infighting that is so typical of the dysfunctional palaldin community.

5:21 AM  
Blogger Mastgrr said...

I'm not doing spec based infighting, I'm being rational. Blizzard aren't going to change it back regardless of how much whining is done. Retribution DPS was over the top, but it is still our best tree for damage.

7:07 AM  
Anonymous Anonymous said...

Paladins tanking:

If you had good spell power and armor/mitigation to back it up, paladins are good tanks. If yer a paladin thinking yer gonna tank 25 man raids, you're sadly mistaken. For cutting edge, end game content stick with healing.

As far as druids being better tanks, doubtful. High armor with no block or parry means druids need more healing due to crushing blows. Thats bad.

4:28 PM  

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