05 March, 2007

Someone Finally Getting It Right...

... or at least they seem to be from their concept write-up. This was posted by Tonic on the WoW General forums. Behold - the concept write-up of Warhammer Online's Warrior-Priest:

A Warrior Priest of Sigmar is a fearsome master of battle and tireless defender of the faith. These holy warriors are the hammer of the church, serving in both defense of the Empire and the furtherance of the church’s goals. A deadly melee fighter, the Warrior Priest relies on the blessings of his god to protect him in combat. His zeal for battle further reinforces his Righteous Fury, spreading the strength that Righteous Fury provides to his companions and allies. With the might of the divine strengthening his arm and protecting the faithful, the Warrior Priest is a lethal combatant and potent supporting character all at the same time.

Warrior Priest Specialty
For the Warrior Priest, faith is life. Sigmar demands bravery in defense of the Empire, and he grants the greatest blessings to those who demonstrate this trait. A Warrior Priest’s Righteous Fury grows strong with every swing of his arm against the Empire’s foes. As his Righteous Fury grows, his powers expand as enemies are smitten more fiercely and allies are protected from greater harm. With sufficient Righteous Fury, the divine power invested in his righteous litanies and sermons is extended beyond his immediate circle of Righteous Fury to all those who can hear his words.

Playing as a Warrior Priest
As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar’s name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.

Fighting the Warrior Priest
A Warrior Priest can be a deadly opponent, and a very difficult one to kill if you are not prepared to counter both his melee and divine capabilities. His faith is a strong shield, and so to defeat him you must break that Righteous Fury, either by denying him the ability to gain it, or by preventing him from using it. Denying his Righteous Fury means engaging him without letting him engage you – a sound strategy for a ranged attacker – but disrupting his divine abilities will be a better strategy for those who must close with him to fight. Without the powers of his Righteous Fury, the Warrior Priest will become far more vulnerable to your assault.

The Warrior Priest Look
Moderately armored with breast plate worn over a long robe and vestments of faith
Wields a powerful war hammer or great hammer in the finest traditions of his patron deity
Ornamented with symbols, books, regalia, and various other articles of faith

Tonic follows up with his coments,

So let me get this straight... in order to be able to:
  • Heal
  • Buff
  • Smash harder
I have to put myself in melee combat, and stay there?
Pinch me, I must be dreaming :3

and later adds,

I forgot to mention that the W(arrior)P(riest) was quoted to "radiate healing" by building Righteous Fury.
AoE passive healing because of my smashing? Yes, please!

THIS is what many of the so-called "retnoobs" wanted in WoW. It's not that we don't want to heal or support others. If we simply wanted to play a Warrior, we would have rolled one. We wanted to play LIKE a Warrior, but benefit others more directly in the process.

Edit: Added link to official Warhammer page with this description and concept art.


Anonymous Ephor said...

This is the reason I wanted Vengeance to benefit all HEALING dealt as well as damage, so at least one pally build had this playstyle, but blizz has yet to hear my pleas.

As far as WAR is concerned, game balance is a hell of a lot harder to make than flavor text, but this certainly isn't the first time I've wondered if it could really drag me away from WoW: the emphasis on pvp is hard to beat.

9:28 AM  
Anonymous Anonymous said...

They should just rename the class to Cleric, and the problems would be gone.

9:53 AM  
Anonymous Graa said...

This is what paladins should be. Even though I'm a holy paladin and have been healing my raiding life, that doesn't mean I like doing it.

With Blizzard saying there'll be no more 'class revamps', I'm seriously thinking about either rerolling character or game.

12:05 PM  
Anonymous Anonymous said...

So essentially you want a melee version of the Priest talent Vampiric Embrace. Not a bad concept that would make things more interesting for the Paladin class.

2:02 PM  
Blogger nea said...

Well, VE for ret paladins wouldn't really change anything IMHO. The reason why Warrior Priest healing will be need is because it will be the ONLY healing available for the whole Empire. WAR is the first serious MMO attempt where healing is not a big factor and healing classes are not healbots able to fill healthbars with a cast or two.

3:18 PM  
Blogger Micah said...

WAR is looking better and better all the time.

12:12 AM  
Anonymous Leord said...

Indeed it does...

3:01 AM  
Blogger Micah said...

I always liked the Warhammer universe.

I love the Warcraft universe, of course, but I like the "darker" feel of the Warhammer mythos.

You know, where the bad guys are really "the bad guys".

Love it.

I just hope my computer can run it!

I can't run Vanguard (not that I really want to . . .), but I hope that Warhammer is "on par" with the WoW engine so that I can run it easily.

3:51 AM  
Blogger Damh said...


Hunter here with a question for the Paladin community, if I may.

You are presented with the following situation: 66 Tankadin and a 70 Feral Druid in the same party, the other 3 members are dps and cc. Who tanks and who heals?

Damh and Hobbes

6:17 PM  
Anonymous Leord said...


The difference between <70 and > 70 is huge. The feral druid, unless hopelessly icompetent will outheal AND out-tank the paladin easily.

If you turn it around, make the paladin lvl 70, he would outheal and outtank the druid, easily. At least after "normalizing" druids in the next patch..

9:38 PM  
Anonymous Risen said...

I was in a similar situation in underbog: myself (63 prot paladin), a 66 feral druid, and a 64 shadow priest.

We quickly figured out the best scenario: The druid would tank solo mobs and bosses since he had more armor and a bigger health pool, and I would tank the packs since I could actually hold aggro on more than 2 mobs at once.

And while he didn't enjoy it, the 64 priest did very well (vampiric embrace ftw).

12:48 AM  
Anonymous Proudfoot said...

If Blizz wanted to fix the supposed "burst dps problem" with paladins why not do something similar to this "warrior priest"...

Revamp Vengence so that each crit grants 4% holy and physical dmg and stack 5 times... That way you would reduce "burst" dmg as you would have to crit to build up your dmg over time while at the same time increasing raid dps. Also make vengance last 15 seconds giving ample time to get another crit and stack vengence.

Another idea would be make it also affect healing... each melee crit granting 2% dmg done AND healing taken by your party to a max of 10% dmg and 10% healing buff. This would probably fit more with the paladin mantra of being a support class.

The second idea may be overpowered but making a paladin that melee's desirable is the goal. A Ret paladins whole goal should be to beat stuff down and help his group while doing it.

1:25 AM  
Blogger Vaelin said...

The WoW Paladin is beyond fixable at this point, IMO - at least for someone wanting to do something other than healing in endgame PvE OR arena PvP. With the addition of Paladins and Shamans to both classes, and the official dubbing of Paladins as the HEALING/tanking hybrid, I only expect our damage to continue to be nerfed.

To the above poster, and any other person with suggestions of how to make the WoW Paladin more like the Warhammer Warrior Priest: it's just not doable. Anything like what has been suggested would be surface changes at best. Heals would still require you to stand still and have a cast time.

The Warrior Priest is unique and obliterates the WoW Paladin, IMO, precisely because the healing that is done is passive. You do not need to stop attacking in order for it to affect other players. In fact, by stopping your attacks, you are gimping your "support" potential.

To make the WoW Paladin resemble the Warrior Priest would take no less than an entire overhaul at the core. Our mana bar would have to be replaced by some sort of Holy rage bar. Our heals would have to either be made instant cast with a cooldown, or removed and an in-combat healing aura added that scales with "rage" level. There's no way anything of that magnitude will ever happen.

3:28 AM  
Anonymous Anonymous said...

Er.. if this is the only class that can heal in the game, and it can buff others, please shatter all the illusions you have that your damage will be anything amazing.

If they're the only heal in the game, they will be target number 1 in PvP. Their resistance to damage won't be low either because if it is, they'll get creamed.

They're tough. They can heal. They make others better. They will not do high damage. In fact, the description makes it seem like they'll do crap for burst and have to work to get to do decent sustained DPS.

1:42 AM  
Anonymous Anonymous said...

looks like the paladin discription when wow released....lets face it... this warrior priest guy wont be able to do damage and wont be able to tank... well he will about the same wow paladins do. Shadow priests and Feral druids were a flaw in a new tbc environment, just like we were with the crusader strike on 6 sec and hunters were who kill clothies in 2 seconds

12:35 AM  

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