02 March, 2007

No Longer Vanilla WoW

Tseric makes an appearance in the Pally forum and says this regarding our class role and DPS balance philosophy:
[You are] A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.
In other news, regarding raiding - Tigole adresses a couple of concerns and in a nutshell says:
- The consumable situation is "under investigation". Anyone who's been to Naxx knows how crazy it can get.
- Raiding gear isn't that much of an improvement and will probably be buffed.
- Keying process (getting revered, doing quests, etc) needs to strike balance of challange and sense of accomplishment. A way for newer people to "catch up" is under works.
- The 25-man raid encounters are too hard, so Magtheridon and Gruul are going to be nerfed.


Anonymous Suicidal Zebra said...

I forsee a problem: Burst damage is what keeps paladins competetive in PvP, whatever the spec, unless one is a healbot (a perfectly valid choice, but only one choice of at least 3).

Nerfing Paladin burst damage is not a PvE nerf as such (especially if they boost non-burst DPS) but can easily snowball into a PvP nerf of the highest order.

I can see Blizz's point, but they have to be very careful not to pigeon-hole us to a single-role. The most obvious way to do it is through some form of holy damage mitigation for PC's only IMV, but nerfing the overall crit rate, damage output or modifiers of SoC, CS, JoC et al is easier, and thus I am worried.


2:39 AM  

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