21 September, 2006

Yay...nerfs already.

Curse-Gaming forums has some leaks of the latest changes and talents for the Burning Crusade. Here's our stuff:
Paladin:
Edit: Divine illumination cooldown increased to 3 minutes from 2, and duration reduced to 10 seconds from 20.

19 Comments:

Blogger Brian said...

Honestly, I'm not too upset about this.

As you know, I'm mostly a raiding DPS Paladin (Elderin: Ret-noobing since 2004). I seldom find the opportunity to use Divine Favor. Healing someone for 3K during a fight rarely come up and usually, by the time I got the Divine Favor/Holy Light set to go, that person is already healed.

My problem (as is my problem with DS nerf) is where do we get the benefit? No one can seriously argue that Paladins are overpowered in anyway, so if they nerf a Paladin talent or skill, directly or indirectly, one would think they would also enhance a Paladin ability elsewhere.

So far, however, they have not. The 41 point Retribution talent is lack-luster (Improved Divine Wrath would be good here; Increase duration, decrease cooldown, or increase damage or a combination there of). Also, Divine Wrath should be a level 40 spell or (at most) level 50. Level 70 is a bit ridiculous.

3:21 AM  
Anonymous Anonymous said...

It's good to know that with Divine Shield dispellable, Blizzard is going about shoring up the various weaknesses in the class.

Oh wait.

4:40 AM  
Anonymous Anonymous said...

Wow. Out of all the changes listed there, only the paladin change appears to be a clear nerf.

The changes to Shamanistic Rage and Mutilate might be nerfs too, but it's not immediately obvious.

4:48 AM  
Anonymous Vaelin said...

Heh, I wasn't planning on speccing 41 points into Holy anyway. Honestly, in light of the recently discussed forum post in which one person pointed out how a Paladin could potentially GAIN mana while healing with Divine Illumination up, it's not really a surprise.

5:21 AM  
Anonymous Anonymous said...

BC is looking more like 1.9 with every change. Very small fluff-like changes/additions followed by hefty amounts of nerfing with no compensation or equalisers.

-Current Rank of SoC (Rank 5) weakened.
-Mass Dispel
-Divine Illumination
-SoC portion of Fanaticism removed
-Cooldown increased on Righteous Defense

While the other classes are getting buffs in every way imaginable, Blizzard is still trying to "Balance" the Paladin. You would think they could have got it right after 2 years.

For someone playing since Beta, you would think one would be used to such treatment but I don't know if I can deal with Blizzards "we dont care" attitude when it comes to Paladins any longer.

8:57 AM  
Anonymous Anonymous said...

It looks good for the paladin in BC actually

just that it looks so much better for every other class

10:54 AM  
Anonymous Suicidal Zebra said...

I have to say, I would have struggled to justify to myself getting DI over other talents even with it at 20secs for 2 mins. For 10 secs every 3 mins... I'd definitely pass.

1:02 PM  
Anonymous Anonymous said...

Agreed

2:50 PM  
Anonymous Anonymous said...

Heh, I wasn't planning on speccing 41 points into Holy anyway.

Well, that is nice, but some of us were.

Honestly, in light of the recently discussed forum post in which one person pointed out how a Paladin could potentially GAIN mana while healing with Divine Illumination up, it's not really a surprise.

Which was never confirmed by anyone that actually plays BC, nor is it an issue really since Blizz could just write code to make that not work. (ie base the mana refund of DF on the heal spell after DivIllum is figured in). It most likely works in that way in the first place.

This nerf makes holy look less tempting in the expansion. Realistically, both the 31 point talents of holy and ret now look subpar for pvp. a 50% reduction on spell costs for 10 seconds isn't that hot when you consider gobal cooldowns, and our lack of offensive spells.

4:37 PM  
Anonymous Nonnobis said...

All I ever wanted was sancity aura, holy shock, and vengeance. Now I get them all without feeling like I am missing something good.

5:58 PM  
Blogger Thoma said...

Yep, Protection is looking more and more like it's going to be the main tree for most Paladins again, simply because the other ones blow.

6:41 PM  
Anonymous Anonymous said...

I'll probably still spec holy, but it looks like things are going to change quite abit.

Before it was all Holy and Ret based builds, but come BC from the looks of things most will be heavily into Prot and in my opinion more will stay in Ret than Holy.

The 41 point talent can change peoples minds quite a bit i think despite what the rest of the tree may hold ^^;;

Although it makes me wonder if i'll be seeing alot of builds that only go as far as 30 or so points per tree for paladins.

10:08 PM  
Anonymous Suicidal Zebra said...

My only concern with Prot, well not my only concern really but by far the biggest, is 'Will Paladins be required or at all useful as tanks'. The Prot tree, with only a few tweaks here and there, can be a very attractive tree but essentially worthless below 15pts if Paladins are not called upon to tank.

This of course depends on both the good graces of our guilds, and the encounter design, but the tree could be great and it would still mean we (and all hybrids) are pigeonholed into the Holy tree for healing (potentially even high burst-healing with Lights Grace if the effect stacks). As things stand, I wouldn't take Prot for PvP (apart from it being a bloody laugh Capt. America-ing everyone in the face) and both Holy and Ret seem lacklustre in 31+. Thus, 31/30 may well be the order of the day.

10:37 PM  
Blogger Brian said...

Overall, I like the changes. I don't know about the Holy tree because I only speced into it for about a week before it drove me crazy and I speced back to Retribution (Elderin: Ret-noobin' since 2004).

The things I would fix.

1. Divine Wrath becomes a level 40 spell. I like the idea of casting a spell that increases your damage, but prevents you from sheilding, but at level 70, it's way too high.

2. Improved Holy Wrath becomes a 41 point Retribution talent. Improved damage/longer lasting/shorter cool down.

3. If any spell that causes Forbearance is dispelled (BoP, DS, and DW), the Forbearance is dispelled with it.

Just my 2 cents.

11:40 PM  
Anonymous Mentock said...

I'd be happy if they let us use exsersism and holy wrath on humanoids. just cut the damage back a bit. cause you know, if we crit anything over 1000 its "over powered"

4:39 AM  
Blogger Ghmou / Micah said...

ARGH.

Again with the nerfs?

Beat a dead horse, why don't you.

Ghmou, 60 pally, Darkspear (on hiatus)

8:56 AM  
Anonymous Hellfire said...

All this begs the question - who the hell is TESTING this stuff?

Anywho... I've been eyeing up a 19 (or 21)/0/42 (or 40) setup myself. I'm a hitter. I enjoy hitting things. Choosing between deep Holy vs Deep Ret I can't see myself enjoying deep Holy at all.

Warriors will always be better tanks that can't heal. Even buffed protection is still a joke compared to the options. Unless, of course, there's some super-amazing itemization coming that will feature stamina/int/def in the same orders of magnitude that warriors can amass str/sta/def stuff now...

4:36 PM  
Anonymous Anonymous said...

Additional change, from curse gaming database:

Judgement of Command Rank 6 nerfed to 228-277 from 289-320, stun damage 456-505 from 579-639.

8:39 AM  
Blogger Ghmou / Micah said...

The JoC nerf hurts more than anything, really. So, the Alliance JoC(R6) is equal (roughly) to Horde's Seal of Blood (when judged).

You know, I prefer the Seal of Blood for tanking. Even if it hurts you, you're being healed. More healing = More mana with our new BC abilities.

Eh, Seal of (Vindication?) is alright, I guess. But you can whack away with Seal of Blood and Judge every 8 seconds, while you have to whack away with Seal of Vindication for however many seconds it takes to stack 5 debuffs just to NEARLY equal the judging power of Seal of Blood, which i cam sure will take more than 8 seconds.

10:09 PM  

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