02 March, 2006

My club of mutual admiration.

As many of you know, I've been a firm proponent of improving the Protection tree. When 1.9 was set in stone, the first thing that came to my mind was "What about Protection?".

In 13 december I wrote "Protection, Schmotection." where I gave suggestions on how to improve the Protection tree. I also argued why it was in its current state not attractive at all -- in fact, moreso than just not attractive but also confusing and contradictory.

In 30th december I said in "Just an observation." that just because 1.9 was on the doorstep it didn't have to mean that the changes were complete.

And of course, here we are today -- where changes to the Protection tree most certainly are scheduled to be in either 1.10 or 1.11.

Actually, I'm not saying I was the only one who said this -- but I'm just happy that something I've argued on for months now was finally admitted to be the case. C'mon! Just let me gloat a little! I want to smirk like a chimp.


Anonymous Elderin - 60 Pally Whisperwind said...

I hope they fix Retribution sometime in the future also.

While Retribution doesn't seem that broken, it actually is pretty bad.

SoC was nerfed to make up for it's damage dealing ability when judged. However, since most major raid mobs are not stunnable, SoC is the same as it was before (except it deals 30% less damage).

Otherwise, I don't see any real changes to the Retribution tree. Eye for an Eye and Pursuit of Justice aren't useful. I never would use Sanctity Aura. Vindication would be useful but they're nerfing that in 1.10.

They need to increase the Paladin melee power in Retribution. I mentioned being a rogue in plate in the forums and I'll stand by that.

9:01 PM  
Anonymous Suicidal Zebra said...

The PTR patch notes are now up on the official site:


Probably of most interest to Paladins are those listed under 'Paladin' and the following:

"Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches."

- High level only :(. Still, hopefully they are both varied and useful.

"High-Level Instance Changes

Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten. "

- okay, so it's only me that finds that interesting ;) PUG's FTL.

and most especially:

"SpellStopCasting() requires input to work, like spell casting does."

Those of you using CTRA's mana conservation features, and the 'Judgement Strikes' macro posted here and elsewhere should be aware that this change will most likely break said functionality. It may be said in fact that this is a significant nerf to raid healing.

Not sure what the UI changes mean to the functionality of other mods/macro's. Should be interesting to see what happens.

9:00 PM  
Anonymous Anonymous said...

Pretty much everyone on PTR realized protection was screwed when they moved repetence to retribution. Reckoning is still a great talent, but it's hard to spec into one tree for a single talent that is really most useful in group pvp.

I've tried each tree since 1.9 has been on live. Right now I've actually got reckoning because I wanted to try it out again. It's probably the worst of the three builds I've had.

Holy was very nice, and well rounded. Retribution did indeed increase my dps, and was great for 1v1 pvp and world pvp.

Retribution isn't too bad, I like pursuit of justice for world pvp. Nothing gets away from me when I'm ret spec'ced. I still think repetence should be a core class ability, and reckoning belongs in the retribution tree.

In return for that, protection needs a major buff. It needs to be made pvp viable. Perhaps a shield bash type move that interrupts casters would do the trick, along with greater survivability...perhaps a talent for extra HP and another for 15% mitigation of all magic damage.

10:28 PM  
Anonymous Vaelin said...

1.10 PTR patch notes are up, if you didnt see the news post on WoW website.


Also, non-contest PTR is expected to go up prior to March 7th, though there's no fixed ETA on this.

10:33 PM  

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