Why'd they make Holy Shield unbalanced again?
Next patch for instance, we've made a few tweaks. ... Holy Shield's mana cost will be reduced by approximately 15% and the effect will have a small bonus coefficient from spell damage items and effects.vs
...under certain easily achieveable conditions and combinations, Holy Shield was devastating with + spell damage applied. Rather than decrease the effectiveness of the base ability and still have the problem later on, they changed it so + spell damage no longer applies to it. I'm aware this is unpopular ... but please understand that we don't make such calls unless they're absolutely necessary. They tested these changes time and again and the results with Holy Shield were unbalanced.Why are the developers risking these huge imbalance problems as described by Caydiem with these new changes to Holy Shield for 1.10? What convinced and made them fall over? Could it be the fact that nobody got Holy Shield anymore?