New Combat System Explained
Eyonix has drawn up a post explaining how the new combat system and corresponding stats will work.
Here it is, reproduced for those of you behind firewalls and such.
Here it is, reproduced for those of you behind firewalls and such.
With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.
The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.
*We may introduce others at a later time.
Combat Skills
Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.
Below is the level 60 conversion for combat skills:
Weapon Skill Rating 2.5 rating grants 1 weapon skill
Hit Rating 10 rating grants 1% hit chance
Spell Hit Rating 8 rating grants 1% spell hit chance
Critical Strike Rating 14 rating grants 1% critical strike chance
Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance
Haste 10 rating 1% haste
Spell Haste 10 rating grants 1% spell haste
Defense Skills
The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.
Below is the level 60 conversion for defense skills:
Defense Skill Rating 1.5 rating grants 1 defense skill
Dodge Rating 12 rating grants 1% dodge
Parry Rating 20 rating grants 1% parry
Block Rating 5 rating grants 1% block chance
Resilience
Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.
Below is the level 60 conversion for resilience:
Resilience 25 rating grants 1% resilience
Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level
8 Comments:
I like how eyonix says "so you can get newer and better items without hitting 100% critical rate"
I think what he meant to say was "so you can grind more instances as you level just to get the same crit % you have now"
Though maybe crit % will get potentially higher than we are used to to possibly cancel out high resilience ratings... but higher than 33%? thats my druids crit % thats 1 in 3 attacks so could it get any higher? :P With the new LOTP thats 35%. So maybe that's a yes.
Perhaps lack of resilience is because of the talent Divine Purpose? 10% less damage from critical strikes. Even still that means we will be at a dissadvantage compared to other classes, or it could be because we have our bubble. It isn't like we will be completely useless without resilience although mages critting us will still happen and I can only hope 2shotting is removed.
So, where is the Ret set's resilience?
Maybe they need to assign so many other points to ret paladins now (ie, Stregnth, Stamina, Int, Crit and spell power) they couldn't squeeze out a few for resilience?
Another new new pally libram:
http://www.thottbot.com/beta?i=932
For everyone that is in a tizzy over the paladin BC video, check out what this warlock one from BC looks like. About a minute in he fights a paladin...
http://video.google.com/videoplay?docid=-3692404574296515634
One word for that Vir... Ouch.
Blue has confirmed that SoR in the beta is bugged and will be fixed.
http://beta.worldofwarcraft.com/thread.html?topicId=291475&sid=1
Nooooooooooooooooooooo
Man, I was ready to give up on SoC! It was years since i used SoRight, and it is actually nicer to have reliable DPS over totally random.. The fact that it did more DPS than SoC might have something to do with that i liked it =P
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