Lieutenant Commander Spell Data and CayCounter
Micah says to check out this thread which gives the data on the new spell coefficients from beta. Sweet!
The Caydiem Counter also hit 300 days! Yay! Why do I keep it up there anyway? While she never came back, we've gotten the answer for our question already. I'll probably keep it up to the one year celebration.
The Caydiem Counter also hit 300 days! Yay! Why do I keep it up there anyway? While she never came back, we've gotten the answer for our question already. I'll probably keep it up to the one year celebration.
8 Comments:
I don't get the Lieutenant Commander bit. Initially I thought you were referring to the WoW rank, but there's no mention of PvP rank in your post or the one you linked to. Was it an attempt at a play on words in reference to the Star Trek TNG character played by Brent Spiner?
Correct.
This appears to be about us, and is an offical post about downranking spells in TBC.
Also it's offical that the burning crusade will be delayed until January, although Eynoix said there will be a patch with the new talents before Christmas.
Ouch. Crusader strike got nerfed
Looks like it's a 10 second cooldown now.
/sigh
Someone should probably deliver the bad news.
CS cooldown increased to 10 seconds.
Vengeance decreased to 10% at max rank.
The best post I saw about this:
Vengeance will return to 15%. This is just the way Blizzard works. Nerf CS and Vengeance, and we complain. Then, un-nerf Vengeance (CS was their actual target), and we all are thankful, completely forgetting about the CS nerf.
It's like how they added CS as a way to compensate for the DS nerf. Once CS was added, we stopped complaining about DS. Since then, they've wanted to nerf CS without us complaining about it in the long run. Here's how they're doing it.
Ultimately, I believe CS will be removed or rendered completely useless, DS will remain nerfed, and the other trees will remain unscathed. They'll do this by nerfing and un-nerfing unrelated abilities, to pacify us. Remember the original beta? Yea, we had strikes there too.
Oh, and while I'm at it, the vengence nerf sucks. I'm guessing a paladin finally got into the beta who had 25-30% to crit, and kept critting JoC to keep Vengence up and beat one of the devs (probably furor) in a duel hense the nerf.
Vengence will still be ok, combined with sanctity aura and avenging wrath, it will be a nice damage boost (I think it will come out to like 50% to holy damage?). Still, that is all purgable, situational, and the vengence nerf hurts.
The crusader strike nerf is worse however. A 6 second cooldown on a weapon damage strike with no debuff is not overpowered at all. If they wanted to nerf this ability they should have raised the mana cost. This pretty much makes the holy tree once again look like the better tree for pvp. Sure, talents like Vengence and Fanaticism look nice, but do they really compare with 8% to crit holy light, blessed life, and 2.0 second holy lights?
If they keep this talent on a 10 second cooldown, it should have some type of debuff effect. Be it a mana steal, a snare, a spell interrupt, or something.
It is NOT ok. That's the exact attitude that's left this class in the mess it is at the very moment.
So many players are content with the nerfs that they don't realise how drastic they are when it's one after the other.
Paladin DPS was never spectacular. Even with CS it wasn't going to be anywhere near the other classes. With the Vengeance nerf down by 5% (yeah, that's a substantial decrease) and CS going up 4 seconds it's as if we're getting 'balanced' all over again instead of being enhanced like every other class is enjoying come TBC.
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