19 October, 2006

Brev Brev Brev

Micah told me about the Tier 4 info Kalgan spilled yesterday (post got deleted):
There is a tier 4 set for most builds for each class.

The boss drops a "token" for a certain slot for a certain set of classes (it's not really called a "token", but I'm speaking of it mechanically here), which you then turn in for the type of set piece of your choice (ie: for a warrior, the tanking plate or the dps plate, or for a druid you choose between the healing, moonkin, or feral gear).
Pretty darn cool.

And Metrokard explained Crusader Strike and said among things that spell damage increases output more than physical damage. It's bugged because it doesn't seem to work with the Maelstorm trinket. It can proc off judgements such as Wisdom and Light. It doesn't reset the swing timer (which kinda makes sense considering we're hybrids; instant abilities never reset our swing timer). Overall he said that he kills stuff faster (yay) but that it's buggy in its current reincarnation.


Blogger Lord Vir said...

And Metrokard explained Crusader Strike and said among things that spell damage increases output more than physical damage.

I didn't see this post, but It's impossible to really know this until we are sure about normalization, which I haven't seen anyone verify yet.

Even if CS is normalized 1 strength is going to come pretty close to 1 spell power when it comes DPS via CS. What it will really come down to is if you would rather have a buff to heals, conencration, and judgement of command via spellpower, or higher numbers through regular melee swings, and SoC with physical strength.

To look at the numbers very simply if things aren't normalized, CS is going to get 40% of our spell damage as extra damage. So if you have 100 spell power, you will get 40 extra damage.

If you have 100 strength, or 200 attack power, doesn't that equate out to more than 40 extra damage?

9:40 PM  
Anonymous Anonymous said...

well this is how i did it i have a set of melee stuff and a set of spell damage...with the melee i was doing less damage with crusaider strike...but when i replaced some of my melee gear with spell damage gear i was doing more damage.

12:32 AM  
Anonymous Anonymous said...

Ill attempt to make a vide of it later.

12:40 AM  
Anonymous Vaelin said...

That would be much appreciated. I've been asking on the live Paladin forums if testers have noticed a marked increase in CS damage from spell damage gear.

6:02 AM  
Anonymous Anonymous said...

Just do the Maths:

100 s.d. = 40 extra damage
100 STR = 200 AP / 14 * 3.5 = 50 Damage

So on a 3.5 weapon you get more damage from strength. Obviously you can get s.d. in current item value costs for 0.85 of Strength so this balances fairly well.

What this means is that it is your choice - in a situation where you will need to heal, knock on the s.d., whilst for pure damage for white and SoC procs as well as c.s. go for strength.

You would have thought that Blizzard had some sort of plan in mind for pallies in the form of a hybrid wouldn't you?

9:46 AM  
Anonymous Anonymous said...

The above poster is ALMOST correct. Problem is that weapon speeds vary. MS warriors will tell you the slower the better.

I don't believe you should choose one particular stat to focus on. For example, three same quality, same ilvl item. One has 100 str, one has 100 +damage, the other has +70 str and +70 +damage. What would you rather have? If spell damage and str are nearly equal wouldn't it be more benefitical to have 140 points total worth of stats that contribute to your damage equally instead of 100 of either one?

11:43 PM  

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