Illuminating!
Feldoth noticed that Divine Illumination (our new 41st talent in the Holy tree) could possibly be overpowered in combination with Illumination. Why? Because Divine Illumination halfs the mana cost of all spells, whereas Illumination gives the base mana cost back per every heal you crit. So in essence, you can gain mana while healing if you have an high enough spell crit. Cool, eh? The big question is whether this was intended or not.
4 Comments:
I'm still trying to work out from the wording, whether you'll be able to use the "gain mana equal to 10% of healing recieved" ability combined with one of a greater than 10 hpm heal, (Which I can almost do in my crap gear), to force mana regen.
So you're low on mana, you break out FoL rank 1 and spamming heal on yourself, gaining mana each time you cast it, plus the bonus mana for crits.
The ability where you gain 10% mana from heals is only from the healing of others, not from your own abilities. As for Illumination, Im sure bliz will make it so that you only get back the mana for the cost of the spell so if you pay 50% for the spell, youll only get 50% back.
There is no way they will let it work like that.
Hrm... I'm pretty sure that they will nerf the whole potential 'Gain Mana whilst under Divine Illumination' bit.
Anyway, in other news, some more changes to the Prot. Tree:
Redoubt: No longer requires a critical strike to proc. "Successful melee and ranged attacks against you have a 10% chance to increase your chance to block by 6% (6/12/18/24/30). Lasts 10 sec or 5 blocks."
-- Could be a handy change which allows us to mitigate with a shield whilst still stacking up on defense. Further tallies with the principle that Paladins are to be designed as AoE tankers.
Holy Shield: Lists how much extra threat is generated. 35% per block.
-- About time the change was documented to be honest. Still, 35% sounds a bit crappy.
Reckoning: "Gives you a 20% (20/40/60/80/100) chance after being the victim of a critical strike that the next 4 weapon swings within 8 sec will generate an additional attack."
-- The end of the Reck-bomb. Seriously. Also essentially a functional PvP nerf because of lower burst damage. Further, damage return for this skill with be pretty low because of the 8sec limit (good luck getting 4 swings in 8 secs with a >3.5 speed weap). Thus, although it is a correction to a buggy talent, it is also a correction which makes the skill pretty useless unless there are further functionality changes. As things stand, this deserves to now be a 20pt skill in the Ret tree and no longer has a purpose in Prot unless it works with SoV or SoR on both attacks. And/or the attack generates extra threat. Big boost to backstabby rogues vs paladins IMO.
Improved Devotion Aura: Now 8% per rank, not 5%.
-- 40% of bugger all is still bugger all. Unless AoE physical damage becomes significant in the Expansion any other Aura will generally be superior to this Aura, and thus this talent, especially given the new talents to improve resistance and Sanctity auras.
(stolen from Flibbles's thread on the official forums, comments are mine)
Tree here: http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html
(you may need to clear your cache to see the updated talents.
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