27 August, 2006

Do you like Burning Crusade information?

Check these screenshots out, or check them out here (/poke Leord). Most likely these pictures were sent to a magazine and then leaked, because they look set up and and there's no fog, for example.

The only other class besides the Pally skills that are leaked, which I find interesting, must be the Priest spells. Click here and scroll down to post #617. What the heck is Proclaim Champion? Interesting nevertheless.

Update: Anonymous reported on a cool ability, which made me search for some more. Curse-Gaming has an awesome spell and ability database. I did some searching, so check these out...

Blessing of Spell Warding, awesome blessing! Like we've always wanted - a BoP but for magic
Aura Mastery.
Avenger's Shield, Captain America!
Blessed Life.
Blessing of Light Rank 4.
Blessing of Sacrifice Rank 4.
Blessing of Sanctuary Rank 5,
Blessing of Wisdom Rank 7, which is at 49.2 with Imp BoW.
Blessing of Might Rank 8, which is at 264 with Imp BoM.
Consecration.
Crusade.
Crusader Aura.
Devotion Aura Rank 8, still as boring as always.
Divine Purpose.
Empowered Judgement.
Exorcism Rank 7.
Fanaticism.
Fire Resistance Aura Rank 4.
Flash of Light Rank 7.
Holy Light Rank 10.
Holy Light Rank 11.
Improved Divine Shield.
Improved Resistance Aura.
Improved Sanctity Aura, ahh...finally! What was suggested for it to make it more useful. Excellent.
Lay on Hands Rank 4.
Lasting Defense.
Repentance, 12 seconds rather than just 6 seconds. Edit: Suicidal Zebra also noticed something else (that I missed); it's an AoE! Holycrap!
Retribution Aura Rank 6, which with Improved Ret Aura is about 35 damage. Not bad!
Sanctified Crusader
Seal of Rightousness Rank 9.
Seal of the Crusader Rank 7.
Seal of Light Rank 5.
Seal of Wisdom Rank 4.
Seal of Command Rank 6.
Seal of Vengeance, check this one out! As Anonymous was asking - if Seal of Blood is strictly a Blood Knight ability, is Seal of Vengeance then the Alliance version of it?
Seal of Blood, this might be a Blood Knight seal only. It makes a bit sense considering that the word "Blood" isn't used in any other context of this class other than Blood Knights.
Seal of Justice, pay attention to the judgement. It now prevents the affected target from fleeing or moving faster than their normal movement speed! OMG! Who says Blizzard doesn't listen to the community? This is something that has been asked and suggested lots and lots of times. This is going to be great!
Shadow Resistance Aura Rank 4, yawn! When you've got a Priest (which is nearly always) this aura is so useless.

19 Comments:

Anonymous Anonymous said...

Looks to be some buffs for the priest (The "Summon Champion" ability calls them priests).

Proclaim is just the designator for unlocking some very interesting abilities...at least for paladins or casters...

Id definitely love duoing with a priest on my paladin. Im never one to turn down 230 AC, 10 Resists, 30% increased healing from the priest, +100 damage/healing, Shardless Summoning, and a 2 second cast possible-combat rez. Though I am reminded of Whitemane and Mograine with these abilities..."Rise my Champion!"

11:11 AM  
Anonymous Anonymous said...

Woah:

Repentance

60 Mana
0.600 sec cast
Puts all nearby enemy targets in a state of meditation, incapacitating them for 12 sec. Breaks on damage.

So, a non-instant AoE Mezz? Now that's just nutty.

I also love the talent change to JotC, so now for PvE we have three interesting Judgements to use. Plus, it synergies well with SoC, JoC and Vengence, which is something I always like to see.

As for the Protection changes, I think I'll have to hold judgement till I see them in action. I doubt whether Paladins will no longer have significant Mana problems, and in fact I don't think that should be removed as a general limitation. Spamming Consecrate, Holy Shield and JoR will still remain the norm due to our DPS-based aggro. The new Avenger's Shield is an interesting development for AoE pulling, though how useful for PvP it is I wouldn't like to guess (though I am introuged by the word 'Daze' in the spell description), but the range limitation makes it of dubious value over Holy Shock @ 31pts in Holy for pure PvE aggro.

Overall, it looks like the main issue for Paladins, rather than mana, will be A) Holy-DPS, and B) Getting a taking role in the first place. Solution to A is obviously plate with +defense and +spell damage and Int. The solution to B though is in the design of the encounter (Tanking mobs with immunity to physical damage, AoE tanking against many moderate-damage mobs etc) if Blizzard are inventive with their design and give 'Locks a better role. My heart goes out to Druids though, as they have to compete with Warriors on the Physical-Single Target plain.

Is it enough to get me playing again though. I guess only time will tell ;)

12:25 PM  
Anonymous Anonymous said...

Interesting seeing the new talents and abilites. Improved Divine Shield lol. Especially those made in regards to JotC and Soc. I generally use this combo anyways while in pvp/grinding. +12% crit = very nice.

Though I must say some of the new talents and abilites for the other classes look crazy. Invisible warriors, duel-wielding shammies, druids getting mind control for animals hah! Madness...

4:54 PM  
Anonymous Anonymous said...

http://www.curse-gaming.com/en/wow/spells-31980-righteous-defense.html

You mean that taunt right there?

11:18 PM  
Anonymous Anonymous said...

Seal of Vengeance, check this one out! As Anonymous was asking - if Seal of Blood is strictly a Blood Knight ability, is Seal of Vengeance then the Alliance version of it?
Seal of Blood, this might be a Blood Knight seal only. It makes a bit sense considering that the word "Blood" isn't used in any other context of this class other than Blood Knights.

Seal of blood seems to scale alot easier than Seal of vengence. lets hope Seal of vengence has a few more ranks to its name.

5:40 AM  
Anonymous Anonymous said...

Searching through curse-gaming found this interesting spell.

http://www.curse-gaming.com/en/wow/spells-31789-righteous-defense.html

Righteous Defense
Requires Level 14
40 yd range5 Mana
Instant
Taunts up to 3 enemies attacking a friendly target, causing the enemies to attack the caster instead.

I think its safe to assume with a name like righteous Defense and the fact it uses mana, that this will be the paladins taunt.

Interesting that it can taunt upto 3 targets.

Maudib-Stonemaul

6:58 AM  
Anonymous Anonymous said...

Paladin Talent?
http://www.curse-gaming.com/en/wow/spells-31845-Stoicism.html

I would spec ANYTHING for this.
http://www.curse-gaming.com/en/wow/spells-31863-Shield%20Charge.html

10:49 AM  
Anonymous Anonymous said...

Looking at the current and 'expansion' talents specs of all the 3 trees for the Paladin, we can see some 'clashes' between currents and expanded-s.

For eg, Retribution tree :

2H Wep Specialization (current) and Crusade (Expansion), both requires 25 points in Ret-tree to start off with.

Wonder the current point will stay and so we can put points in both the current and expanded ones.

Comments please.

4:08 PM  
Anonymous Anonymous said...

Anyone know the Cooldown on this yet?

Avenging Wrath
Rank 1
Requires Level 70
SelfInstant
Increases all damage caused by 30% for 20 sec. Causes Forebearance.

8:18 PM  
Blogger LordVir said...

Hmm, seal of vengence doesn't say "up to 80 damage" it just says 80 damage. So if it's true you get like 80, 160, 240, 320, 400? That will be nice with a fast 1H weapon. Never mind judgement of the crusader, sanctity aura, vengence, etc with that.

8:25 PM  
Anonymous Anonymous said...

The official preview for BC in terms of talents and spells is now up at worldofwarcraft.com:

http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html

Hopefully cooldown and other specific info will be found there.

According to this page, Avenging Wrath has a 3min cooldown.

8:27 PM  
Anonymous Anonymous said...

Paladin taunt > warrior taunt. 12 sec cooldown, 3 targets. Wow.

9:01 PM  
Anonymous Anonymous said...

Yes, but Paladins will still have difficulty generating enough aggro on the three mobs to keep them off the squishie after the 12 secs, and the mobs are required to aggro the squishie to begin with.

As I said in an earlier comment, I don't think it is quite as straight-forward as 'wow, that's great', like many Paladin abilities it is pretty situational. I'd think of it as a second BoW to keep aggro off squishies being wailed on, rather than anything game-changing significant. Now, if we still had the old Seal/Judgement of Fury mechanic... wow that's be broken.

10:21 PM  
Anonymous Anonymous said...

Official BC Talent tree previews and spells are up on the official website now ;p

http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html
http://www.worldofwarcraft.com/info/classes/bc-paladin/spells.html

European links too in case the American site crashes again ;p

http://www.wow-europe.com/en/info/underdev/burningcrusade/paladin/spells.html
http://www.wow-europe.com/en/info/underdev/burningcrusade/paladin/talents.html

Geez and after all that talk of "no we don't want to give pallies taunt" they give us an aoe taunt lol.

10:35 PM  
Anonymous Anonymous said...

Oh and consecrate will be a default class ability. Woot.

10:48 PM  
Anonymous Anonymous said...

Woot indeed to that Kyosei :D

10:52 PM  
Blogger Mastgrr said...

Cool...I'll write about that as soon as I get home.

1:02 AM  
Anonymous Anonymous said...

wow. just looked at the talents/spells. kinda makes me sad I stopped playing WoW, but lucky for all yo palys still at it. The talent trees look so much better now. Very impressed.

1:22 AM  
Blogger Vaelin said...

How I'd spec:

http://www.worldofwarcraft.com/info/classes/bc-paladin/talents.html?05503100000000000000000000000000000000000052300510203312531551

5:51 AM  

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