posted by Mastgrr at 9:24:00 PM
I have heard that talents to %hit do NOT show up in the character panel. I can't verify with actual trial and error, but it makes sense, as rather than increase hit rating, the % talents bypass that calculation altogether.I've heard this on multiple occasions, including on the Shaman and Warrior beta forums (due to their %hit increasing talents)
The priest talent Holy Specialization doesn't show up or seem to do anything, at least not from the two instances I ran. Mind you, I suppose I should cast smite 200 times to properly test that.
Yes, that would make sense in some ways.Hit rating (and the other ratings) decrease in effect as you level. 14 melee crit is 1% crit at 60 - it will be less at 70.Does this mean that our talents the ad flat percentage increases are invaluable?I didn't run a test, so who knows. I've been playing with the default UI, which isn't actually so bad) so I haven't gotten an combat stats mods.
The GUI is bugged, a lot of the things that don't change there which should be changed just don't show up there in rating format, for whatever reason.I am sure it is just a GUI bug.
The thing is I don't think blizzard wants anything that's not temporary (gear and buffs basically) to show up on that panel. Because of the fact that the talent will scale since it's always a flat percent, not a rating it can't really show up in that pannel telling you what the rating is. The best way to fix it would be to add your chance to hit a level 60 foe to the attack option in the spellbook instead of just your crit percentage.
That shows hit rating contribution... not talents. This is the same with crit rating. Your 5% talent does not show because it's not crit rating, but it will show up in your crit %. It's not that hard to calculate yourself. Take your bonus from talents and then add whatever bonus comes from hit rating. Problem solved!
I actualy noticed that yesterday on my 2/8/41 spec
Holy Guidance isn't working on SoR correctly according to some people. I haven't tested it myself.The one thing I've noticed is that set bonuses don't always work properly. For example, the 1% to crit bonus on the old pvp set doesn't always show up in my melee tag. Sometimes I have to take off my gear and put it back on to get it to show. Strange.
actually (on the second anonymous' post... it doesn't show my crit rating from gear, either... or just about anything else.. not just from various stuff from talents... pretty sure just the UI is broken... my crit rating is fine, and for my pvp gear, anyway, it is in rating format now...
Lord Vir mentioned set bonus strangeness... A guildmate of mine was messing around with a T0 set and could not get the correct bonus to appear in the char stats. Equipping the various set items in different orders gained different results, some bonuses appeared in certain combos while others would not. In one case, equipping 2 pieces of T0 earned him a whopping 43 armor bonus instead of the full 200.Temporary bug? UI bug? Set bug? Your guess is as good as mine... O_0
I've tested two Retribution-Builds on PTR. One with and one without precision skilled and theres a huge difference. Without precision you will see that you miss much more often.
It's not an UI bug or anything, it's simply your hit RATING and how much % you get from that alone that is shown there. What you add in the prot tree is hit percentage (%), not 30 hit rating.If it would portrait the hit CHANCE, same as it does with crit just below, it would show up as "increases your blabla to hit with 3.00%".
Just to fill everyone in, people have for a long time reported problems with set bonuses not always being granted, and having to shuffle gear to get them to work correctly. Also about precesion, if you have +hit equipment, isn't there a cap on how much +hit actually does you any good with a 2H weapon? After like +5% doesn't it not matter anymore or something? I recall this from awhile back...
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