20 May, 2006

PvP Set Updates Rule

Ever since Blizzard made us more mana-dependent, many have asked why our PvP set was not changed. Well, now it has - and what a change. Some are lamenting the loss of some +crit. Personally, I love the changes. It rivals Soulforge. Thanks to Aelic for posting this on the Paladin forums.

Knight-Lieutenant's Lamellar Gauntlets
+12 STR
+13 STA
Equip: Increases the Holy damage bonus of your Judgement of the Crusader by 20.
Equip: Improves your chance to get a critical strike by 1%.

Knight-Lieutenant's Lamellar Sabatons
+12 STR
+12 STA
+12 INT
Equip: Increases damage and healing done by magical spells and effects by up to 15.

Knight-Captain's Lamellar Breastplate
+17 STR
+18 STA
+12 INT
Equip: Increases damage and healing done by magical spells and effects by up to 25.

Knight-Captain's Lamellar Leggings
+18 STR
+17 STA
+12 INT
Equip: Increases damage and healing done by magical spells and effects by up to 25.

Lieutenant Commander's Lamellar Shoulders
+14 STR
+14 STA
+8 INT
Equip: Increases damage and healing done by magical spells and effects by up to 20.

Lieutenant Commander's Lamellar Headguard
+18 STR
+19 STA
+12 INT
Equip: Increases damage and healing done by magical spells and effects by up to 26.

Set bonuses:
2 - Increases damage and healing done by magical spells and effects by up to 23.
4 - Reduces the cooldown of your Hammer of Justice by 10 sec.
6 - +20 Stamina.

Links to the upgraded Field Marshal's Aegis are all showing overloaded bandwidth at the moment. I'll update this post when I find one that works again.


Anonymous Anonymous said...

These changes are great if you are a healadin. They suck if you happen to be a critadin. I depend on the 5% Crit Chance given by 4 pieces of this set. Now I lose 4% of that in the name of being a more efficient healer.


9:18 PM  
Anonymous Vaelin said...

I'm still unclear on whether the gear is getting auto-upgraded, or if it's an alternate set purchasable from the vendor. I keep getting punted offline after trying to load into the PTR.

9:34 PM  
Anonymous Anonymous said...

If they are trying to assfuck criadins out of existance, then get rid of SoC, JoC, and HoW being reliant on +melee crit, and get rid of conviction and vengence.

This really dicks over a lot of critadins that relied on the +Crit from the pvp blue breastplate. What other +crit plate breastplate is availble easily? The ZG one requires a lot of work. When is the next one after that, AQ 40?

Blizz is clueless when it comes to pallies. Either revamp the class so everything relies on int/spellcrit and not strength/melee crit or stop buttfucking when it comes to itemization.

10:44 PM  
Anonymous Suicidal Zebra said...


Kalgan: "The changes to the Rank 12 and 13 Armour sets are retroactive"

No word yet on the Rank 7-10 armour, but my gut instinct is that the changes to them will be retroactive too.

For now, I am fairly certain that the patch is a nerf to Prot/Ret PvP Paladins, given the >4% drop to crit rate provided by the various armour sets and knock-on impact on Vengence. Depending on the Coeffs for SoC/JoC the new Spell Damage could be useful or could be poor. It seems certain that white DPS, and thus base SoC and Reckoning DPS, took a hammering.

Ironically, a mixture of Avenger and Judgement probably still remains the best PvP gear simply due to the balance of stats. Cherry-picking the best Field Marshal gear for the HoJ Cooldown reduction may be handy though.

And still, we are pushed further towards a spellcaster (obviously preferred healbot :rolleyes:) rather than melee hybrid. Nuts.

11:28 PM  
Anonymous Ghmou, 60 Pally, Darkspear, Retired said...

That is seriously messed up.

Yeah, I was thinking of playing this game again, hoping that 1.11 would give me an incentive.

No, I think not.

GG, Blizzard.

12:02 AM  
Anonymous Anonymous said...

well thats it for me guys, all this crap was pretty much the last straw for me. The pvp changes suck, /farewell critadins, I thought that the whole naxrammas thing was gonna make us tanks, since most of npcs there were gonna be undead. Well look what happened, undead instance, yet our epic set is strictly healbot. It still pisses me off to know that a man of nature, aka druid, can tank better than a holy warrior in plate, might as well make bolvar and paladins in Stormwind druids, since they can actually tank if the town gets invaded..im through. All i gotta say is, FUCK YOU BLIZZARD, im done and through with this crap and plan to cancel my account this week. For those who stay, dont give up the fight, keep doing everything u can to hopefully improve the class. Tell them to even look at freakin everquest paladins if they need ideas for skills/spells

10:55 AM  
Anonymous Anonymous said...

When Blizzard made the pally more reliant on +damage they did that with judgement. Then pallies complain that the pvp set is out of date and this is what you get. Where were you during all the commotion? Or were you simply out-whined?

It's blizzard's attempt to streamline the paladin. +damage benefits both healing and damage. Be glad blizzard is making it so you don't need multiple gear sets. Druids need at least 3 full sets to perform.

7:14 PM  
Anonymous Suicidal Zebra said...

Unfortunately by the time it was realised that the PvP set was out of date (Mid-January) I was already having fun levelling my Warlock. Plus, I was on an EU server, and Blizz don't poll them for feedback in the main.

That said, the general recognition at the time was that it was lacking in Int to a huge degree, especially the Rank 12-13 set, not that it was weak in particular with damage output. It was later that the full Holy build became the rage for cleric PvPers, and to a large extent they are catered for by Judgement and Soulforge. Offensive 'Retnewb' Paladins, whose DPS is reliant on white damge, SoC and crit rates for Vengence, didn't (and indeed still don't) need +spell damage and do need the +Crit, +Agil and +Str. Indeed, whether any Paladin that isn't an all-out healer needs as much as +103 Int in 6 peices is extremely debateable.

I am pleased with the possibility that PvP Paladins at rank 7-10 will have the option of either the existing or the new sets for that rank. The retroactive change to rank 12-13 though means not only a significant change in play style, but also creates a redundant set given the existance of Judgement, Soulforge and Avenger (plus whatever comes out of Naxx).

I can't speak for everyone, and certainly not for Druids given that I haven't played one to high levels, but for me the essense of hybrid gear is the ability to specialise down a particular route aswell as provide an option that is a comprimise. What we will have for 1.11 is 3/4 sets (Judge, Avenger and PvP) that compromise with +spell damage for DPS (which is significantly less effective for Ret/Reck Paladins) or a total Healadin set (Tier 3, nuts to that in PvP). There is nothing for melee paladins which provides useful Int levels but is still stacked with white DPS enchancements. Excuse me for not being pleased by our options being limited in such a way.

(apologies for the length of this)

9:13 PM  
Anonymous Anonymous said...

+spell damage SUCKS for burst damage compared to melee crit.

PvP is all about burst damage.


12:12 AM  
Anonymous Anonymous said...

I suppose this makes me feel a little bit better:

"Please note that the Warlord's and Field Marshal's sets will automatically be upgraded but the Champion's and Lieutenant Commander's sets will have to be repurchased to get the improved stats. "

Since I already have my Lt Commander's set, I can keep my crit % bonus. Make me not want to earn yet another set of armor, though.

3:42 PM  

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