But I fancy that we might get a small sliver of info from Fangtooth. Probably a mention of a new 31pt talent, or a movement of one talent to a base ability.
In terms of a full announcement of changes, I reckon that's still gonna be a long way off. Post-Thanksgiving in all likelihood.
But, yeah, you're right. It seems like, if we get any new info this week, it's going to be small -- something they know that's not going to change to the time of patch release.
I don't think we will see live changes on thanksgiving weekend. I think we will get out talent preview on 11/22.
I know some people are expecting it this week, but when asked last week if Caydiem had the patch notes, she said "Not even close". If the paladin changes are going to be as sweeping as some assume, they not only have to test out the new talents/spells but they have to somehow gameplay balance them.
Imagine if they put in a new 31 point retribution talent (ie zeal) but it ends up being too powerful and they decide to take it out right before the game goes from test to live? I think that is the sort of thing they are worried about.
7 Comments:
I'm going for 'No'.
But I fancy that we might get a small sliver of info from Fangtooth. Probably a mention of a new 31pt talent, or a movement of one talent to a base ability.
In terms of a full announcement of changes, I reckon that's still gonna be a long way off. Post-Thanksgiving in all likelihood.
Party pooper!
But, yeah, you're right. It seems like, if we get any new info this week, it's going to be small -- something they know that's not going to change to the time of patch release.
I'm still betting on nothing til 11/22. Hmm no changes on the Korean page yet.
I have to go with what Lord Vir has stated. I think the changes will go into effect over the Thanksgiving Weekend.
I don't think we will see live changes on thanksgiving weekend. I think we will get out talent preview on 11/22.
I know some people are expecting it this week, but when asked last week if Caydiem had the patch notes, she said "Not even close". If the paladin changes are going to be as sweeping as some assume, they not only have to test out the new talents/spells but they have to somehow gameplay balance them.
Imagine if they put in a new 31 point retribution talent (ie zeal) but it ends up being too powerful and they decide to take it out right before the game goes from test to live? I think that is the sort of thing they are worried about.
Guess what....? Under development just got updated!
December release.
Post a Comment
<< Home