02 April, 2007

It's Almost Like the Tacitus

Tigole's posted a very interesting post which adresses major concerns of the game right now, from melee DPS, glancing blows, raid gear itemization, flasks and trash respawns. Good stuff and it's very nice to see that all the concerns we have with the game are seriously being overviewed.

Most interesting of all I think is the thing where he says that the flask system is getting a complete overhaul. Makes me wonder in what way they're changing it...

17 Comments:

Blogger Lorath (EU Bloodhoof) said...

[error.topicDeleted]

Uhm... wtf. >_<
Tigole spilling the beans prematurely, or missing April 1st by one day?

9:39 PM  
Anonymous Anonymous said...

http://blue.cardplace.com/newcache/us/88680668.htm

BlueTracker FTW~!

10:40 PM  
Blogger LordVir said...

Nice, Retribution paladins, feral druids, and shaman aren't even mentioned as melee dps classes! We will all run to the back and heal now...

-Vir

11:14 PM  
Anonymous Anonymous said...

it does say 'etc.' at the end, leaving room for feral druids and shaman and paladins. that said, i don't think of paladins as a dps class, really. i'm not there just to beat on things. i prefer to think of myself as a living group buff. everyone in my group/raid is better because i am present. and yes, i have to melee for this to work properly, and i need the cooperation of the other paladins in my raid/group, which is sometimes extremely difficult to get, because most holy paladins i have adventured with seem to have totally forgotten that they even have seals or judgements at all, and getting them to lay judgement of light/mana on the target i'm hitting is like herding cats. even with that said, if you think of yourself as a living raid buff instead of just another dpser, you might feel a bit better about the situation.

i'd still like a few more utility skills, though. :p

11:37 PM  
Blogger LordVir said...

It reflects the overall attitude blizz has, Retribution Paladins aren't meant to be viable in raids, and they know it.

11:45 PM  
Blogger Mastgrr said...

Lord, Tigole is a part of the dungeon design team - not class design team. That he didn't bring up class issues is obvious (the issue he was referring to was regarding melee DPS which applies to four classes)

11:46 PM  
Blogger Vaelin said...

This comment has been removed by the author.

12:03 AM  
Anonymous Anonymous said...

I won't get into the design team influencing where the classes go, it's been discussed before. As far as the 'etc', yes I guess that covers everyone that can possibly melee, even fire mages.

12:47 PM  
Blogger Brian T. Stuart said...

While Tigole is on the Dungeon Design team, he definitely has influence on how the classes play.

Look at the Huntsman in Karazhan. That, essentially, requires a Warrior because of disarm.

I'm not saying this is going to happen, but how easy would it be to design a dungeon where the mobs are immune to Holy damage. Wouldn't that remove any reason to bring a Retribution or Protection Paladin?

Or, suppose the class designers want to add something to the Paladin abilities and ask Tigole about it. If he says that the ability would ruin his encounters, do you think they'll implement it?

Tigole definitely has an impact on class design. That he has been percieved as a negative impact is troubling.

6:34 PM  
Anonymous Anonymous said...

So, roughly 5 months since nerfing Weapon Skill so that it no longer negated glancing blows they backtrack and provide some means for melee DPS to deal with them. Lack of thought anyone?

Cleave-effects doing cone-AoE is a good idea a long time in coming, and should both reduce the need for off-healing and improve the viability of melee-DPS. Still, spell-based AoE effects remain an issue (as realistically they should be, or we may aswell ditch AoE heal effects).

Still, worries of warriors being the only viable raid-tank remain, and no news on the Holy Priest/Paladin healing debacle. Flasks changes could be interesting, we'll have to wait and see what occurs on that front.

*Awaits PTR patch notes with interest*

*logs on 70 UD Warlock*

6:41 PM  
Blogger Micah said...

I don't pay money to play an "et cetera" class.

Do you?

8:36 PM  
Blogger Mastgrr said...

I think you might be reading too much in to his "etc".

9:28 PM  
Blogger Mastgrr said...

They work on the same game, so obviously the teams talk to each other - the question is how much? People've got to keep in mind though that this was a raid and dungeon-oriented blue post by the lead raid and dungeon designer. That it lacks class information is pretty obvious.

That Ret Paladins or Prot Paladins are unwanted in raids isn't a dungeon design issue, it's a class issue.

2:58 AM  
Blogger Vaelin said...

Actually, Mastgrr, that Prot Paladins are unwanted in raids IS a dungeon design issue.

Unless encounters are designed that heavily favor or REQUIRE a Paladin tank (or tanks), Warriors will continue to fill this role because whatever else they can bring doesn't stack up to healing. Even if Paladins are brought up to be as good a tank as a Warrior, point for point, they're almost always still more valuable as a healer than as a tank.

The only thing Prot Paladins may have going for them is a situation in which their guild is short on Warriors, allowing them to finally fill the tank slot(s). If your guild has plenty of Warriors that are good at tanking and who enjoy it, you only have one spec option if you want to contribute the most to your raid progression - Holy.

3:28 AM  
Blogger Vaelin said...

I should point out that you were even partially wrong on the Ret issue. While Retribution raid viability is heavily a class issue, raid and dungeon design also factors substantially into its current state as the tree was designed (by all appearances) to provide the most utility in a very large raid - namely 40. In 40 man raids, there is room to take advantage of the benefits that offspecs bring - be they spell crit or melee crit auras from balance/feral druids, AP boosts and added DPS from enhancement shamans, or raid-wide crit bonus and group healing boost from ret paladins.

By discontinuing 40-man raids in the expansion and beyond (as far as we know) as well as adding a "new" class to each faction, Blizzard reduced the number of free slots available to any particular class. With the exception of Shadow Priests, this has hurt "off-specced" hybrids tremendously.

3:35 AM  
Blogger Vaelin said...

Thinking about the notion of "off-spec" in general, also, I feel I should point out that the Paladin Holy tree should have been an "off-spec" from the start. The Paladin class was originally billed as a melee class. It levels as a melee class. I believe that in this vein, it should be a melee class in endgame. This is probably the biggest reason I canceled my account and am looking in other directions.

3:39 AM  
Anonymous Anonymous said...

Actually, we did the Huntsman with a Paladin tank. It took more effort to keep him up, but as his threat is based on holy, he consecrated, judged his way through the disarm.

11:30 PM  

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