Druids got a major buff in 1.11
Eyonix says:
What I find interesting is that they have stepped to such lengths to really alter a class in such a way. Makes you think what's in store for us in 1.11, eh?
When patch 1.11 releases, Innervate will become a base ability for all Druids, trainable at level 40. Once the patch is live, any Druid who formerly had the Innervate talent will instead have the "Swiftmend" talent, which has been added to the Druid Restoration tree, replacing Innervate as the 31 point talent. This new ability will consume a Rejuvenation or Regrowth effect to produce an instant heal.Doesn't this just blow your mind? I heard that this change might have been motivated in part by that Mages Evocation is also becoming a trained skill.
What I find interesting is that they have stepped to such lengths to really alter a class in such a way. Makes you think what's in store for us in 1.11, eh?
9 Comments:
I wouldn't get too excited. Blizzard makes these overpowered changes to other classes yet paladin requests are meager and go unheard.
On the bright side, this will do wonders for my druid. Hooray! Moonkin with Innervate! No more OOM problems. No more mana issues while specced feral.
It's great being a druid. The buffs just keep rolling in before and after our review. :P
I know,
Paladins -
* Blessing of Protection now have a new unique animation.
But seriously, I am hoping we get SoC, Holy Shield, Holy Shock and Consec as cores. But then again that mean they have to come up with 4 new talents so it mostly wont happen.
Druids get Innervate. This just two patches after Holy Shield was nerfed and made a 31pt talent.
/golfclap
Though that said, I can't think of any Paladin talent-based skill which would be that powerful as a core ability. Not even Divine Favour is that good, and certainly not HS (either, laff) or Repentance (great PvP, essentially worthless PvE as things stand).
Even though I have quit WoW I still look on these changes with interest, and wonder 'just what the hell is Blizz doing?'. Blizz probably wonders the same thing.
*goes back to awaiting the delivery of Oblivion*
Caydiem must be blowing the devs again.
I'm betting on a new icon for Repentance. At the moment it's a rehash of the Hunter's Track Humanoids ability.
Isn't this the second 31 point talent druids have had made into a base ability?
I don't think they are overpowered, I'm just wondering.
On a similar note, repetence should be a base talent, as well as SoC.
I would say yes to making SoC a class skill, but no to Repentence.
Why?
Well... It's fairly useful in PvP, but not so much in PvE. It's another "6 second stun," and no one likes to lose control of their characters.
To be honest, Paladins could gain Consecration, BoK, SoC, Repentence AND Holy Shield and still not be all that much better than they are now, regardless of task.
(Ok, perhaps not.)
I would like to see the following become class skills:
SoC
Holy Shield (because we should have some better tanking skills regardless of spec - plate, anyone?)
Holy Shock
Consecrate
And if I had to choose two of these skills to become class skills, they would most definitely be Holy Shock and SoC, mostly because the class suffers from a pretty serious lack of mana->damage abilities without talents. In fact, there's only 3 that are not talents, and two of those only work on undead (the scourge). JoRighteousness, Exorcism, and Holy Wrath.
In short... Can I please get two free 31 pt talents and an uber replacement for them in the tree?
I'm looking at you, Holy Shock and Holy Shield...
Guys, I quit a few months ago because I realized that Blizzard has to keep the paladin class the weakest, by far, because of the population imbalance. I liked my shaman a lot, but I wanted to play both sides, and that just wasn't happening.
The paladin class will never, ever, be as dynamic and fun as any other. It will never be good at group PvP. Period.
It doesn't matter if all paladins quit. Nothing would change. This is for real guys, just quit.
Hurricane was a 31-point talent moved to base. Not only that was it moved to a core class ability it was buffed and reworked to be 2x better than it's talent incarnation.
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