25 November, 2005

Kalgan speaks!

As alerted through this thread:
The old proc rate was 5 per minute, the new rate should be 7 per minute. Some tests seem to validate this, others here do not.

We'll do some more testing to make sure that this is working correctly.

We don't intend to decrease the dps of SoC, we're trying to make SoC less of a gamble. In addition, the judgement damage is significanly higher and more controllable than it used to be (and still crits off of melee crit, not spell crit). The judgement change is intended to be a straight "buff" to JoC, and thus a buff to the SoC paladin's overall dps. We understand that judging more frequently implies a higher degree of mana usage to gain the additional dps from SoC/JoC, but this is something we'll continue to evaluate while 1.9 is in testing to see whether the costs are appropriate.


Anonymous Suicidal Zebra said...

Veeeery Eeeeenteresting...

So far I don't think anyone has legitamately reached 7ppm so it is possible that SoC 2 will get a buff at some point. Not sure the change in proc rate was that warranted though to be honest (at least without a talent to improve the % of weapon damage it does high up the Ret tree).

JoC I still see as being immensly situational. Roving parties of Paladins and Stun-Lock rogues would be obnoxious in the extreme, and 0/31/20 Pallies would also get enough stuns to make things relatively viable as another form of burst damage. However the Mana cost is pretty darn prohibitive given the damage potential (SoC + Judgement = ~350 mana for 300 damage) and prevalence of Dispell-effects on Horde.

Still, interesting.

2:38 AM  
Blogger Lord Vir said...

Think about it this way.

To get back the burst damage in one proc of SoC we used to get before, you have to blow your stun and judge SoC. Sure, you get to basically choose when to add that damage but it comes at an extremely high cost for such a low amount of damage (300).

This will all go to hell against shaman who will be purging out rank 5 SoC instead of Rank 1 (from 1.8). Sure you can just cast SoC rank 1, but then you don't have the judgement to use.

It's pretty screwed up.

It wouldn't have been as bad if they made the judgements actually be combat options. Nothing was done with JoJ, JoC is basically the same, and JoR has nearly the same functionality of JoC. Couldn't we have gotten a 1 second silence, or disorient, or snare, or DoT, or some kinda of offensive combat option?

I'm rambling. Sorry. :)

5:55 AM  
Anonymous nemof said...

there's a simple solution to this at least, if not the dps issue. make seals weapon buffs so that they are unpurgable. then, instead of judging them you 'strike' with them, using the seal up in an on next hit strike that depending on what the seal was, has a certain type of debuff or instant burst damage like crusader.

2:33 PM  
Anonymous nemof said...

oops i mean judgement of command, not crusader =D

2:37 PM  
Anonymous Anonymous said...

all together a nerf!

6:03 PM  
Anonymous Anonymous said...

If the judgments were at least mana efficient I wouldn't complain, but they aren't. I think they fail to realize that judgments are the cost of your seal + the cost of judgment + plus the cost of resealing.

10:58 PM  

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